Curiosity to Create

Design Thinking Principles

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39.99

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Current Status

Not Enrolled

Price

39.99

Get Started

Course Overview

This Knowledge Bloc introduces educators to the principles of Design Thinking, a user-centered creative process that emphasizes empathy, research, and iterative design. Unlike other methods of creative problem solving, Design Thinking focuses on understanding users’ needs and preferences through observation and data, and testing solutions with prototypes. This hands-on, interactive process empowers educators to create dynamic learning experiences that connect classroom activities to real-world applications.

This Knowledge Bloc is designed for K-12 educators that want to use design thinking principles to enhance project-based learning experiences or those that already implement Design Thinking, but want to better understand how user-research informs student designers as they engage in the process.

Key Learning Objectives

Byte 1

Identify the principles of design thinking by recognizing their role in problem-solving and their connection to established methodologies.

  • Identify design thinking as a deliberate process that supports creativity through structured exploration and iteration.
  • Recognize how design thinking centers on understanding the user through observation, questioning, and empathy.
  • Explain how both creative problem solving and design thinking address ill-defined or “wicked” problems through a structured journey to solve problems.

Byte 2

Recognize examples of data-driven decision-making in design thinking by identifying how insights inform problem-solving.

  • Identify how observing the audience in context can generate valuable data for understanding needs and behaviors.
  • Recognize how gathering insights through research and reflection can help uncover and challenge assumptions in the design process.
  • Generate a list of meaningful questions to learn more about a potential audience’s experiences, goals, and frustrations.

Byte 3

Create an empathy map to demonstrate an understanding of the user’s context, needs, and perspectives in problem-solving.

  • Apply the four core quadrants of an empathy map—what the user says, does, thinks, and feels—to better understand audience behavior and perspective.
  • Recognize the value of identifying and understanding the audience’s needs, wants, frustrations, and motivations.
  • Describe how an empathy map helps organize and synthesize observations and insights gathered about an audience.

 

Byte 4

Create a user persona to demonstrate an understanding of how this activity can help us prioritize the needs and wants of the user throughout the process.

  • Evaluate how a user persona can be used to prioritize audience needs and guide design decisions during ideation, prototyping, and testing.
  • Apply the understanding that personas evolve by incorporating new insights gathered during the design process.
  • Consider when multiple personas may be needed to represent different user groups within a broader audience.

Byte 5

Design a short activity or challenge that integrates one of the principles of design thinking to support an existing project or introduce a new design-based learning opportunity.

  • Evaluate the essential elements that distinguish a design thinking activity from other types of classroom activities.
  • Select an opportunity within an existing lesson, project, or learning context where the conditions are appropriate for a design thinking approach.
  • Apply one core principle of design thinking—such as empathy, data-driven decision making, or iteration—to guide the creation of an activity.

How do I take Design Thinking Principles?

We’re here to get results and we know you are too. Here’s the best way for each of us to get there:

  • Engage Fully – Jump into each section, starting with the overview and moving through the activities, quizzes, and deeper thinking exercises. Press “NEXT” at the bottom when you are done with the section!
  • Stay Curious – Approach each activity with an open mind, and look for new ideas you can bring back to others!

As you explore this Knowledge Bloc, remember that learning is a journey. This is just the beginning, and we’re excited to see where it takes you!

Stay tuned for more Knowledge Blocs and additional resources designed to enhance your creativity and critical thinking journey in the classroom— press NEXT to continue!


Knowledge Blocs (KB) are designed for adult learners to obtain professional development, with learning objectives based on Maslow’s Hierarchy of Needs, and actionable outcomes supported by Bloom’s Taxonomy. Knowledge Blocs in general, and where possible, follow the Torrance Incubation Model of Teaching and Learning. 

An account is required to access Knowledge Blocs. Once a Knowledge Bloc has been purchased, access is granted immediately.

Knowledge Blocs contain 5 Bytes, each with a video, contributing information, activity, quiz, and additional community features. Some Knowledge Blocs may include a supplemental Workbook, available through Google Suite at no charge for the end user. A Google Account is required to access this feature.

There is no time limit for Knowledge. Video Bytes may require viewing where indicated. Quiz Bytes may require a minimum score of 80% – 90% where indicated. All quizzes must receive a passing grade to obtain credit for the entire Bloc. 

All Blocs within the 5 Bytes must be completed to be eligible for a Knowledge Bloc to be marked as completed. 

Payment required for initial access to Knowledge Blocs. All payments handled through Stripe. Please contact the Knowledge Bloc Team for specific inquiries regarding payment and refund. 

Knowledge Blocs are optimized for current versions of major web browsers. We recommend using a desktop or mobile device running an up-to-date operating system to access all features.

Captions available for all multimedia content. 

Our trainers do not have any financial interest in the products, tools, or materials used or mentioned during our learning events. They do not receive royalties, commissions, or any other form of compensation for promoting or endorsing any products. All content is selected and shared solely to support meaningful learning, not for personal gain.

A stable internet connection is required throughout the course to ensure uninterrupted access to videos, discussions, and quizzes.

The content, materials, and resources provided through Curiosity 2 Create, are the intellectual property of Curiosity 2 Create and its contributors. Unauthorized reproduction, distribution, modification, or use of these materials without express written permission is strictly prohibited. 

To request learner records, please submit a formal written request by email to our team. We will review and verify the request within ten (10) business days.For additional questions or information, please contact connect@curiosity2create.org.

Curiosity 2 Create is committed to supporting educators by fostering a culture of creative thinking, collaboration, and curiosity.

© 2025 Curiosity 2 Create. 

All rights reserved.

Course Content

What is a Knowledge Bloc?
What is a Knowledge Bloc?
BYTE 0: Think about Design Thinking
What is Design Thinking?
What is Design Thinking?
BYTE 1: Video
BYTE 1: Dissecting Culture
BYTE 1: Exploring the Overlap 1 Quiz
Lesson Content
Understanding the User
Understanding the User
BYTE 2: Video
BYTE 2: Circular Socialization
BYTE 2: Socialization Cycles 1 Quiz
Lesson Content
Building Empathy Through Personas
Building Empathy Through Personas
BYTE 3: Video
BYTE 3: Mapping Empathy
BYTE 3: Applying Empathy 1 Quiz
Lesson Content
Generating and Testing Ideas
Generating and Testing Ideas
BYTE 4: Video
BYTE 4: Deciphering Personas
BYTE 4: From Insight to Action 1 Quiz
Lesson Content
Designing Your Own Design Thinking Activity
Designing Your Own Design Thinking Activity
BYTE 5: Video
1 of 2

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Course Content

What is a Knowledge Bloc?
What is a Knowledge Bloc?
BYTE 0: Think about Design Thinking
What is Design Thinking?
What is Design Thinking?
BYTE 1: Video
BYTE 1: Dissecting Culture
BYTE 1: Exploring the Overlap 1 Quiz
Lesson Content
Understanding the User
Understanding the User
BYTE 2: Video
BYTE 2: Circular Socialization
BYTE 2: Socialization Cycles 1 Quiz
Lesson Content
Building Empathy Through Personas
Building Empathy Through Personas
BYTE 3: Video
BYTE 3: Mapping Empathy
BYTE 3: Applying Empathy 1 Quiz
Lesson Content
Generating and Testing Ideas
Generating and Testing Ideas
BYTE 4: Video
BYTE 4: Deciphering Personas
BYTE 4: From Insight to Action 1 Quiz
Lesson Content
Designing Your Own Design Thinking Activity
Designing Your Own Design Thinking Activity
BYTE 5: Video
1 of 2

Course Content

What is a Knowledge Bloc?
What is a Knowledge Bloc?
BYTE 0: Think about Design Thinking
What is Design Thinking?
What is Design Thinking?
BYTE 1: Video
BYTE 1: Dissecting Culture
BYTE 1: Exploring the Overlap 1 Quiz
Lesson Content
Understanding the User
Understanding the User
BYTE 2: Video
BYTE 2: Circular Socialization
BYTE 2: Socialization Cycles 1 Quiz
Lesson Content
Building Empathy Through Personas
Building Empathy Through Personas
BYTE 3: Video
BYTE 3: Mapping Empathy
BYTE 3: Applying Empathy 1 Quiz
Lesson Content
Generating and Testing Ideas
Generating and Testing Ideas
BYTE 4: Video
BYTE 4: Deciphering Personas
BYTE 4: From Insight to Action 1 Quiz
Lesson Content
Designing Your Own Design Thinking Activity
Designing Your Own Design Thinking Activity
BYTE 5: Video
1 of 2